AI Insights · Timothy · October 2022
Top 5 Racing Games on iOS in the Netherlands Q3 2022
In Q3 2022, Mario Kart Tour led the racing games category in the Netherlands with strong revenue and download figures, while other top games like CSR 2 and Pocket Champs also showed notable performance.
Throughout the third quarter of 2022, the top five racing games on iOS in the Netherlands displayed interesting trends in weekly revenue, downloads, and active users. Data from Sensor Tower reveals a dynamic landscape for these popular titles.
Mario Kart Tour from Nintendo Co., Ltd. saw notable fluctuations in its weekly revenue. The game peaked at approximately $7.5K in the week of July 25 and maintained a relatively high revenue, ending the quarter with around $6.8K in the last week of September. Weekly downloads were generally stable, with a significant spike to 5.9K in the final week of September. The game's weekly active users fluctuated between 25K and 30K throughout the quarter, with a slight dip mid-quarter.
CSR 2 - Realistic Drag Racing by Zynga Inc. experienced varied revenue, peaking at $8K in late July. Downloads remained relatively low, with a peak of 1.1K in mid-September. The weekly active users showed a steady presence, ranging from around 12K to 16K over the quarter.
Pocket Champs PVP Racing Games by MADBOX showed a remarkable increase in weekly revenue, peaking at $5.4K in mid-August. Downloads surged to 13.7K in the same period, reflecting growing popularity. The weekly active users followed this trend, peaking at approximately 22.6K in mid-August before stabilizing around 16K to 19K towards the end of the quarter.
F1 Mobile Racing from Electronic Arts had a more modest performance in terms of revenue, peaking at $2.9K in early July. Downloads were highest in the first two weeks of July, reaching up to 1.9K. Weekly active users saw a peak of 10.1K in mid-July, then varied between 6.4K and 9.5K for the rest of the quarter.
Real Racing 3, also from Electronic Arts, showed steady revenue, peaking at $2.6K in the last week of September. Downloads remained consistent with a peak of 1.1K in the final week. The game's weekly active users were stable, peaking at about 10.7K in mid-August and ending the quarter around 9.4K.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.